IMPLEMENTAÇÃO DE UM GAME PARA O GERENCIAMENTO DE PROJETOS DE SOFTWARE

Authors

  • Luis Henrique Buzzo Franco Fundação Educacional do Município de Assis (Fema) Autor
  • Luiz Ricardo Begosso Fundação Educacional do Município de Assis (Fema) Autor

DOI:

https://doi.org/10.5281/zenodo.16739751

Keywords:

Software Engineering, Gamification, Tool, Multiple Languages, Practice

Abstract

Understanding the concepts of Software Engineering is very important for students of any course related to information technology, since the labor market is very demanding and requires professionals with such knowledge for the most varied areas of performance. As much as teachers have excellent didactics and good study materials, learners need to have hands-on experience to learn the content presented in class better. Allied to this, the concepts of gamification have a great applicability in the area of education, through software’s that cover the themes, it is possible that the students feel more stimulated to carry out educational tasks, however, many of them count with an interface outdated and have support only for an English language, making it difficult to apply to Brazilian universities. Based on this principle, a bibliographic review was carried out and an implementation of a tool that encompasses these concepts with support for multiple languages, with the purpose of assisting the teaching of Software Engineering, related to agile Scrum methodology.

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References

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Published

2025-08-20

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Artigos